The Commodore 128 with it's enhanced BASIC has many useful commands and the graphic statements like CIRCLE, BOX and PAINT can be used to generate simple shapes. However, using these to any great extent without the aid of a drawing program can be quite a task. Let's say you wanted to make a little character for a title screen or game screen. You could draw the picture in an 'art' program, load the picture file into your program and then 'SSHAPE' it for use on graphic screens. You could also take on the tedious task of try to figure out what lines, boxes, angles and coordinates to use to make up your picture. But say you could simply draw the picture and the program did all the work of remembering which numbers, colors or whatever made up your masterpiece. You'd simply add the resulting code into your program and have your picture right there with no disk loads. That's what BASIC DRAW does for you, make your work alot simpler. The program uses multi-color (GRAPHIC 3) mode to allow you to make some colorful little pictures. You simply plot a few points and connect them, paint in colors and your done. Oops, what if you just colored your frog blue! The Oops option can come to the rescue. The commands the program uses are as follows: (RETURN) - Toggle menu on/off (1)-(3) - Choose colors for sources 1-3 (4) - Choose which color source to draw with (5) - Choose what you will do next, make a line, box, circle or paint in an area you've already drawn. (S) - Toggle 4 options, SELECTION, END, RESET, OOPS Let's discuss the (S) options first. You'll note when you enter the menu that SELECTION is highlighted. If it is not then one of the other options is chosen. If you do not want to use any of the other three options, you must toggle back to highlight SELECTION before exiting the menu. END - Selection this option and pressing return will end the program and erase what's in the 128 memory, all except for what you have drawn. You simply type RUN and you'll see your work of art draw right before your eyes. You can then type GRAPHIC0 and save this file to add to your program or as a picture you can RUN. RESET - This option will do the opposite of END. It erases everything in memory that you've drawn and restore the program to it's condition as if just loaded. You may then proceed to make a new picture without any previous work getting in the way. OOPS - Oops will erase the last thing you've done if it has not been added to memory yet. If a statement was added to memory that caused a problem, you may edit the listing after executing the END option. Options for setting color and pen are pretty much self-explanatory, however you press 1 and you'll see that color change. Keep hitting 1 until you see the color you want to use. The same applies to 2 and 3. 4 is the 'pen' you will use, color 1,2, or 3. Option 5 chooses which type of mode you will be in. When the menu is on for all options, drawing mode is inactive. Just press (RETURN) to go back to drawing mode. When making a line, move the pointer to point 1 and tap the fire button on joystick two. DO NOT HOLD DOWN THE BUTTON, a slight tap will do. Now move to the end of the line and tap the fire button once again. You'll see a line in the color you chose drawn on the screen. To make a square, move to where you want the top left corner, tap the button, then move to where you want the bottom right corner and tap again. For circles, you move to where the center of the circle will be, tap the button, then move up or down for the outer edge of the circle. (Note: moving left or right will result in just a dot being drawn). To paint an area, make sure the middle pixel (the hole in the pointer) is in an enclosed area and tap the button. Normally the border is DARK GREY. When the program is acting on an option like RESET or adding a line to memory, the border will turn BLUE and a beep will be heard. At this time the program is inactive. Simply wait for the border to return to DARK GREY and you may continue as usual. * END OF TEXT *